At the beginning of this week, it became known that due to financial problems, the management of the company Crytek decided to close almost all of their studios except those in Frankfurt and Kyiv. So the developers from Budapest, Seoul, Shanghai, Istanbul and Sofia had to look for a new employment.
The latter, by the way, apparently, had long been anticipated by something was wrong and last month they took steps to transform the studio Crytek Black Sea into an independent enterprise for the production of video games under the name Black Sea Games. Before the brothers Jevat Jerley (Cevat Yerli), Avni Yerli (Avni Yerli) and Faruk Yerli (Faruk Yerli) acquired the Sofia office in 2008, it wore a similar name Black Sea Studios.
He heads a new indie studio Black Sea Games All the same Veselin Khanjiev (Vesselin HandJiev), which in 2001 founded the original Black Sea And all this time he played the role of the managing director under the roof Crytek.
Recall that during its existence, the Bulgarian company managed to work on three projects: Knights of Honor (as Black Sea Studios), Worldshift (as Black Sea Studios) And Arena of Fate (as Crytek Black Sea).
Now Black Sea Games She took up a new non -anneized project and says that she intends to create “hardcore games”, which will entertain users “again and again”. Developers are convinced that the best games are obtained when you give players a “meaning of choice”, as well as “freedom to create their own game stories (and share them)”.
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Crytek has all the problem with:
1. Crysis 2 is a great game that was very poorly sold.
2. Partnership with Electronic ARTS, which did not allow to drive to mind the same Crysis 2, because the project was incredibly ambitious.
3. Everything continued with Crysis 3, which is cast in less than 2 years, which also has the share of EA guilt with their two -year sequels production cycle. The failure of the quality (although technologically brought the game to mind, t.To. made on all patterns of the second part) and bad sales.
4. They love technologies, because of which the same Ryse was a brainchild for a kinect, but then outgrown it, but which was a rebuke of the reprimed process. This project also did not show financial successes, not least due to the loss of the Xone’a console races at the start.
And a bunch of other small details, which together grew into a large lump of failure for the company.
Come on, a good https://non-uk-casinos.co.uk/review/prive-casino/ plot in the second part? Just a set of missions.
-Alcatraz, urgently run to the dam and take a super-duper-what weapon from there!
Alcatraz runs to pick it up, but some kind of one breaks the dome and he floods everything.
-Well, hell with him, with super-wound weapons. Alcatraz, urgently run at a different end of the city, there are shooting!
And so the whole game. I will not say that the first part was better in this regard, but there were fewer stupid missions there. And it was more spacious there at times. And about the fate of Nomad, in general, in the sequel was mentioned in one single message. They simply took and killed the hero-Super-dime of the first part, who was stripped alone alone, even without explaining how he died and who was able to fill him up.
In addition, the Prophet died when he took off his suit, more precisely, he shot himself after he took it off. How he took him alone, without anyone’s help on a bombed pier, if a psycho said that it was very painful and this is needed for a whole laboratory? How he then put it on Alcatraz, if he had to immediately give the ends? How else he had enough time and effort to shoot himself? Crazy at least survived only because he was removed according to the instructions.
And the costume is also able to make a black prophet out of a white alcatrase.
In short, I have a feeling that the screenwriter himself did not yet know what kind of Bodyags they were thinking there with these costumes and simply drove from the heart.
Of course, this is only my opinion. Surely, somewhere in the universe there is a comic book, anime or a book that explains the events between the parts of the game, but I did not watch them. Just why they didn’t explain in the game what happened there since the end of the first game?
Crysis 2 turned out to be an excellent game, but I, as a fan of the first part, categorically did not like the complete separation from the plot of the first part. I was waiting for the continuation of the story about nomad.
Come on this way: there really is a comic book between the first and second parts of the game, there is a book between the second and third parts. Both works – shit, don’t think about them. The comic book lines the bridge a little, the nomad sacrifices itself, a little about the past of the prophet-the most important thing in it. The book is on the same basis, but slightly expands the universe and leads to Trikel.
Well, do you remember what was on the Dam, why it was necessary, that this entailed this, which turned out to be the attack? Everything is explained in the same way, if you monitor the plot 🙂
And with nanocostomes in general, the Czechard … In the first part there was no word that they are something more than a simple “fufaika on a naked torso” or a vest that gives authority and +10 to Damage due to self -hypnosis. Just a suit-arrangement (a dash without spaces), there was no talk of any deep symbiosis at all.
In the sequel, a good screenwriter decided to develop the idea of a banal mask and a symbol and seriously weave this same costume into the narrative, the functionality of which is built by the plotigra, a thickest. This is McGaffin, which you have initially, and not a tool without which the plot can exist. And already in, his mother, Troundel Scriptwriter, so that he has gone over to the stick and burns over the norms of the gag about … and I do not know how to even name it. Instead of solid fiction, he was just a uber fantastis. And the idea was generally not developed as part of the game. But then the drama was heated, in which I did not believe during the game, about the captives of the costume, about their heavy fate and so on. None of this was planned during the writing of the plot, not a single reference to future events was. This was heated after ..
Yes, the problem of the second part is the absence of proper continuity that some interesting moments of the Universe are not deleted from it, but simply omitted and not announced, that only the interest of players teases the interest of the players. What was not told (except for the side line from the comic book) you can ignore without problems that the authors did. But this does not block the advantages of the sequel. And in the tricel, it was very oversaturated with ridiculous inventions. They also introduced a psycho, for some reason showed Dane and the bandit, raised the theme of Leninghana … And here, comrade screenwriter, it was necessary not to be silent, but to wipe about nomad at the same time, and not to arrange the Mayindfak in all sorts of additional files inside the game.
For the first time, the first time I went too fast and at the end a little a little that the costume began to call himself a prophet (just judging by the book inside there was a half -dead Alcatrase and he even thought and at the end understood what was happening to him and I did not think that the suit would be completely processed) well, okay called him, but in the 3rd parts he really turned out to be a prophet and at the end of the khepy and he himself became a man … not a word about Alcatrase And it seems to be written about the nomad that I went missing (I didn’t read the comic book) –
Well, such a pattern is very strange and complex, and you can’t do without deep analytics. But to some extent, it takes place, t.To. In an interview, Jevat said that people spent a lot of money for upgrade, after which they really downloaded the “Dark Horse” game, so as not to waste money. But after that he laughed that later some players sent letters to the company with gratitude, congratulations and money.
It’s great that people here about Knight of Honor have not forgotten. Although I also expect new projects from this studio. There was something especially attractive in their games, even if at first glance they seem far from perfect.
I think they have problems with the first part of Crysis began when they made a too demanding game, as a result, everything spiral
In-in, and many, very many put the continuity of the name above all. It does not matter that the history of the world has developed, it does not matter that the plot turned out to be magnificent and devotes a simple first part. It is only important that they left one cool blanch-avatar (and made a very good avatar from nomad to immerse in the game) and one interesting character in the person of a psycho, and replaced them with a just silent Bolvanchik character and with a couple of other interesting plot characters, and even one old-opened in beauty, giving his actions from the first part of the meaning to the second.
And then we have a third part that introduced back a psycho. Cool? Cool. But the plot is just ahovy in it. You can’t look without tears. But there is a connection with the first part and characters from there. That’s how good it is, but? I don’t think so.
At first, I also wanted to bury the second part due to a radical change in the scene and characters. Because of which I just went on the machine. And then he digested and thought: “What I just saw now?!"And only for the second passage I appreciated it. Over the years, this does not interfere with the love of the first or second parts of any less, on the contrary, in one series there are two so strikingly different, but cool games. And somewhere there is another third weaving.
After all, the game was justified demanding, at that time such technologies were simply amazing!
And if the computer did not pull all the charms, it was quite possible on min. or play the middle picture, the variability of the settings there is very large and even under a weak car, the game could be adjusted.
And how do you forget this magnificent game here. I still remember how I managed some kind of country (forgot the name) in Europe. At the last means, I somehow collected a sane army with the king’s son. And here for no reason, they chose me to lead the Crusade. Refused, excommunicated from the church. 10 knights of ten.
Crysis 2 will forever remain in my heart, and the entire Crysis trilogy is like a series that has set a new bar in the graphics. Bueping a male tear spilled ..